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 changelog for v6.54

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LIYoongZ
lllll. Shaman
lllll. Shaman
LIYoongZ


Posts : 57
Join date : 2008-07-22
Age : 29
Location : my house =D

changelog for v6.54 Empty
PostSubject: changelog for v6.54   changelog for v6.54 Icon_minitimeFri Aug 08, 2008 9:13 pm

* Added extra dynamic replay data to help replay parsers present in-game data (see below)
* Rebalanced Invoker (see below)
* Reworked Shadow Priest (see below)
* Various changes to Phantom Lancer and Spirit Lance (see below)
* Changes to Aphotic shield and Borrowed Time (see below)


* Improved hero selection process in RD
* Added hotkeys for recipe stores
* Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25
* Changed Freezing Field mechanics a bit. The slow now comes from the
area rather than the explosions. Changed the distribution method on
Freezing Field as well
* First Blood bounty is shared with the team if Sent/Scourge get the last hit
* Untouchable now triggers off being targeted by attacks or spells
* Rewrote Avalanche to fix various minor bugs
* Decreased Inner Vitality cooldown from 30 to 25 seconds
* Lowered Clockwerk's strength gain
* Lowered early damage on Rocket Flare
* Added Internationalized text support for GameScore Board, EndScore Board and Observer Board
* Added extra data to end of replay (Player Gold, Assists, Neutral CS, Items)
* Improved Bloodrage a little
* Lowered base armor on Lycan's Wolves from 5 to 2
* Minor reduction to Clockwerk's base armor
* Rewrote Maledict for some optimizations
* Toss no longer uses manacost/cooldown if you make an invalid cast
* Toss now seeks its target
* You can now only -kickafk allied afk players
* Temporarily undid the movability of items in cooldown while some issues are being fixed
* Phantom Lancer's images now create a dummy Spirit Lance effect when the primary casts it
* Player turn indicator for RD is made clearer
* Added extra orb effect notations to items and abilities (228748)
* Blur visual effect is now applied only to enemies (190092)
* Changed the name and icon for Flask of Sapphire Water (206885)
* Illuminate wave now gives vision (226661)
* Rewrote Devour. It now shows progress bar overhead and doesn't reveal you (217291)
* Sentinel Ancients buildings are now in rooted model form (216494)
* Added a new fun mode -mi(miniheroes) that creates the hereos at half size
* Added a new command to customize water color for local player (-water red, -water blue, -water green or -water default)
* Displayed gold animation for First Blood bounty
* Winners are now displayed in Warcraft's score screen (234657)
* Dummy lineup units in RD now show player name
* Improved Acid Spray visual effect
* Increased Spin Web visual transparency
* Increased the size of the recently added $ symbol for observers and replays
* New Sonic Wave visual effect
* New Maledict visual effect
* New Freezing Field visual effect
* New Black Hole visual effect
* New Spirit Lance visual effect
* New Flask of Sapphire Water visual effect
* New visual effect for units with Poison Nova buff
* New Weave cast visual effect
* Updated Hookshot tooltip
* Fixed a bug with casting March of the Machines on a cliff (DonTomaso)
* Fixed a bug with Feral Heart and swapping or repicking
* Fixed a minor bug with Grow
* Fixed a bug with Infest and Refresher-Necronomicon
* Fixed a bug with Melting Strike on Invoker
* Fixed a bug with Timewalk and Power Cogs
* Fixed a minor bug with Expulsion
* Fixed a rare glitch with Time Walk
* Fixed Armlet typo
* Fixed a rare bug with Borrowed Time where it sometimes doesn't use cooldown when triggered
* Fixed Battle Hunger buff tooltip
* Fixed Bottle activating Mana Leak
* Fixed Enchant on neutral creeps with initially reduced mana
* Fixed Feral Heart buff level tooltip
* Fixed -fs text bug introduce last version
* Fixed -kickafk warning text not showing up
* Fixed some issues with Hookshotting someone near trees
* Fixed some targetting bugs with Lucifer
* Fixed Stifling Dagger not working properly when it hits a fogged unit
* Fixed various other tooltip errors



++ Invoker Changes:
- Invoke levels at 2/7/12/17 with cooldown from 30/30/15/5 to 30/25/12/5 and manacost from 20/40/60/80 to 20/50/80/110
- Sunstrike: cooldown 60->30, manacost 250->175
- Deafening Blast: cooldown 25->40
- Chaos Meteor: cooldown 30->70
- Forge Spirit: cooldown 70->30, manacost 200->75, casting with
ones already on field kills old ones. Improved visual look slightly. If
both elements are level 4 or higher, double spawn.
- Tornado: Airtime from 0.4/0.7/1.0/1.3/1.6/1.9/2.2 ->
0.6/0.85/1.1/1.35/1.6/1.85/2.2 Same final damage, 120 starting damage
instead of 190
- Alacrity: Is now WWE, cooldown 20->15 Duration 5->6, manacost
125->50, Original IAS: 40/60/80/100/120/140/160. New IAS:
30/40/50/60/70/80/90. It now gives damage as well: 20/30/40/50/60/70/80.
- EMP: changed to pure Wex ability, WWW. 0.5 HP lost for each mana
drained. Tweaked various other aspects such as cast range and manacost.
- Ice Wall: Rescaled duration from 4->10 to 3->12. Improved Exort
based damage from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42


++ Shadow Priest:
- Changed Shallow Grave completely. It is now a basic ability
- Changed how Weave works. It is now an ultimate
- Reduced Shadow Priest's cast point
- Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4


++ Phantom Lancer:
- Reworked Spirit Lance
- Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it
- Lowered Doppelwalk invisibility duration from 12 to 8
- Increased and Standardized all Phantom Lancer images' percentage of damage taken
- Lowered maximum image count


++ Abaddon:
- Improved how Borrowed Time works and increased cooldown
- Reworked Aphotic Shield stats


++ New real-time replay data:
- When a hero dies: Hero, where d=dead player id and k=kill player id
- When a chicken dies: Courier, where d=dead player id and k=kill player id
-
When tower dies: Tower, where
a=alliance (0,1 0=sent, 1=scourge) l=level (1,2,3,4) s=side
(0=top,1=mid,2=bot) and k=kill player id. for level 4 towers, s=1
- When rax dies: rax
, where
a=alliance (0,1 0=sent, 1=scourge) s=side (0=top,1=mid,2=bot) t=rax
type (0,1 0=melee, 1=range) k=kill player id
- When Throne gets hurt: Frozen Throne,
where p=current percentage hp (75/50/25/10)
- When Tree gets hurt: World Tree,
where p=current percentage hp (75/50/25/10)
- When a player gets disconnected:
CKDN,
where k=creep kills, d=creep
denies, n=neutral kills, p=player id of leaver
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Exgearz
₯₯₯. Assasin
₯₯₯. Assasin
Exgearz


Posts : 261
Join date : 2008-07-19
Location : THE dreamland~

changelog for v6.54 Empty
PostSubject: Re: changelog for v6.54   changelog for v6.54 Icon_minitimeSat Aug 09, 2008 9:02 pm

Thanks for the info =) nice effort haha...feel that it became more balanced. Very Happy
CHEERS.
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LIYoongZ
lllll. Shaman
lllll. Shaman
LIYoongZ


Posts : 57
Join date : 2008-07-22
Age : 29
Location : my house =D

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PostSubject: Re: changelog for v6.54   changelog for v6.54 Icon_minitimeSun Aug 10, 2008 3:18 am

6.54b: Fixed an exploit with Borrowed Time
lols i think thats the only chg
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Exgearz
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Exgearz


Posts : 261
Join date : 2008-07-19
Location : THE dreamland~

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PostSubject: Re: changelog for v6.54   changelog for v6.54 Icon_minitimeSun Aug 10, 2008 11:08 pm

* Toss no longer uses manacost/cooldown if you make an invalid cast

Hmm... i think this is a very good buff for Tiny as Toss is not easy to hit and tiny can preserve his mana more carefully and is more free to use it, without fearing it waste its mana when casted wrongly. Very Happy
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LIYoongZ
lllll. Shaman
lllll. Shaman
LIYoongZ


Posts : 57
Join date : 2008-07-22
Age : 29
Location : my house =D

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PostSubject: Re: changelog for v6.54   changelog for v6.54 Icon_minitimeMon Aug 18, 2008 4:30 pm

now abbadon de ulti chg le~ lol bcum more imba,no nid activate 2nd skill den can suck dmg
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Exgearz
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₯₯₯. Assasin
Exgearz


Posts : 261
Join date : 2008-07-19
Location : THE dreamland~

changelog for v6.54 Empty
PostSubject: Re: changelog for v6.54   changelog for v6.54 Icon_minitimeMon Aug 18, 2008 10:49 pm

LIYoongZ wrote:
now abbadon de ulti chg le~ lol bcum more imba,no nid activate 2nd skill den can suck dmg

Hmm.. i think you get it wrong already, the skill is like that for quite some time already. Anw i have to admit that the VISUALS changes improved a lot, especially WD's meledict. sunny
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Exgearz
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₯₯₯. Assasin
Exgearz


Posts : 261
Join date : 2008-07-19
Location : THE dreamland~

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PostSubject: Re: changelog for v6.54   changelog for v6.54 Icon_minitimeMon Aug 18, 2008 10:51 pm

Hero invoker also have a lot of fat buffs, like reduced cd and manacost.

Invoke levels at 2/7/12/17 with cooldown from 30/30/15/5 to 30/25/12/5 and manacost from 20/40/60/80 to 20/50/80/110
- Sunstrike: cooldown 60->30, manacost 250->175
- Deafening Blast: cooldown 25->40
- Chaos Meteor: cooldown 30->70
- Forge Spirit: cooldown 70->30, manacost 200->75, casting with
ones already on field kills old ones. Improved visual look slightly. If
both elements are level 4 or higher, double spawn.
- Tornado: Airtime from 0.4/0.7/1.0/1.3/1.6/1.9/2.2 ->
0.6/0.85/1.1/1.35/1.6/1.85/2.2 Same final damage, 120 starting damage
instead of 190
- Alacrity: Is now WWE, cooldown 20->15 Duration 5->6, manacost
125->50, Original IAS: 40/60/80/100/120/140/160. New IAS:
30/40/50/60/70/80/90. It now gives damage as well: 20/30/40/50/60/70/80.
- EMP: changed to pure Wex ability, WWW. 0.5 HP lost for each mana
drained. Tweaked various other aspects such as cast range and manacost.
- Ice Wall: Rescaled duration from 4->10 to 3->12. Improved Exort
based damage from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42


I personally think that Invoker have very high potential in high level team games as he posses lots of AoE spells, and natural nukes and disables can be cast by him without having to buy Items like Guinsoo .etc. sunny
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PostSubject: Re: changelog for v6.54   changelog for v6.54 Icon_minitime

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